SpinKnight, a brutal 2.5D pixel art platformer

Climb high.
Fall hard.
Start over.

A 2.5D pixel art platformer with no hit points. Enemies don't damage you, they push you. Every fall adds one to a score you can never lower, and it follows you back to the title screen.

SpinKnight key art: the knight and his oversized sword on a floating isometric island

0HP

No health bar

You're standing on the platform or you're not. There is no middle state to manage.

Falls

The Fall Score

Every fall adds one. The counter never resets and never forgets a mistake.

2.5DWorld

Handmade pixel art

Layered isometric islands with real depth, and gaps that are easy to misjudge.

The SpinKnight character holding his oversized sword

About

A knight, a sword,
and a very long fall.

You play a lone knight paired with a blade that has seen far too many respawns. Together you climb a world built to shake you off it.

There are no potions and no second wind. The moment you leave the platform, whether by your own mistake or an enemy's shove, the run resets. Every vertical inch is earned.

Enemies aren't here to whittle down your health. They're here to move you one step too far. Every encounter is a spatial puzzle: cut them down or get pushed off.

Inspired by

  • Super Mario

  • The Legend of Zelda

  • Jump King

Mechanics

Simple rules.
Brutal consequences.

No hit points

Nothing chips away at a health bar, because there is no health bar. One fall into the abyss sends you back to the start.

Enemies push, not hurt

Contact costs you position, never health. Every fight becomes a balance problem on a platform that feels smaller each second.

The Fall Score

Your falls are counted and kept. The number sits on the title screen as a record of exactly what the climb cost you.

Spin combat

Throw the blade and spin it to clear space, deflect enemies, and buy yourself one more step of room. Timing decides everything.

Climb. Fall. Remember the platform. Repeat until you reach the top.

See it in action

Devlog

Built in the open

View the channel

Coming to Steam

Add one more
fall to the count.

Wishlist SpinKnight and Steam will tell you the moment it launches. It's the single most useful thing you can do for a solo developer.